Bài đăng ra mắt Jev
Diogo Almeida giới thiệu Jev, mô hình ra quyết định có cấu trúc của TypeSafe. Xem bộ phim giới thiệu và khám phá chuỗi gốc để tìm hiểu cách tiếp cận, ví dụ và hiệu năng được báo cáo bởi tác giả.
Latest addition
Source check
Recent activityA FIELD GUIDE TO JEV / VOL. 01
Tinh hoa Jev: dự án thực tế, hướng dẫn hữu ích và ý tưởng từ khắp internet.
Diogo Almeida giới thiệu Jev, mô hình ra quyết định có cấu trúc của TypeSafe. Xem bộ phim giới thiệu và khám phá chuỗi gốc để tìm hiểu cách tiếp cận, ví dụ và hiệu năng được báo cáo bởi tác giả.
Thông báo chính thức ra mắt TypeSafe giới thiệu phòng thí nghiệm và hướng người phát triển đến Jev. Bao gồm bộ phim giới thiệu của Diogo Almeida và lời giới thiệu ban đầu.
TypeSafe thông báo truy cập công khai vào Jev mà không cần danh sách chờ. Bảng điều khiển chính thức là điểm bắt đầu để thử nghiệm các quyết định có kiểu trong ứng dụng của bạn.
TypeSafe nhấn mạnh cách tiếp cận đầu ra có kiểu của Jev: các ứng dụng cung cấp trạng thái và câu hỏi, sau đó thực hiện hành động dựa trên xác suất, lựa chọn hoặc điểm số. Thông báo liên quan cũng đề cập đến tích hợp API Venice.
Start with the Launch Post. Explore four official signals.
118 tài nguyên
AI-assisted summaries and translations. Check original sources for context and performance claims.
Mô phỏng nơi MOSS thu gom rác dựa trên hướng dẫn, nhằm cải thiện vệ sinh đường phố thông qua ra quyết định tự động.
Source-linked curation
Jev điều khiển Super Mario Bros bằng suy diễn nhanh và đầu ra có cấu trúc, minh họa tiềm năng cho các ứng dụng thời gian thực.
Source-linked curation
A Chrome Dino game implementation where Jev provides real-time decision scores.
Source-linked curation
A developer project using Jev to play Pokémon Red by typing each turn.
JEVLAB ARTSource-linked curation
Jev is used to predict human moves in a rock-paper-scissors game.
Source-linked curation
A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
JEVLAB ARTSource-linked curation
A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
Source-linked curation
A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
Source-linked curation
A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
Source-linked curation
Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
JEVLAB ARTSource-linked curation
Jev processes game state data to make decisions and play Super Mario Bros. effectively.
Source-linked curation
A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
JEVLAB ARTSource-linked curation
An experiment to enable Jev to perform dogfighting, with ongoing improvements.
Source-linked curation
A fire evacuation simulation where each person makes Jev-style decisions.
JEVLAB ARTSource-linked curation
A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
Source-linked curation
A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
Source-linked curation
A developer project for the games shelf, where Jev improvises piano with proper questions.
JEVLAB ARTSource-linked curation
A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
Source-linked curation
Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
Source-linked curation
A chess experiment where Jev V13 makes decisions against advanced language models.
Source-linked curation
A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
Source-linked curation
Real-time League of Legends win-probability overlay using Jev to analyze game state and predict outcomes.
Source-linked curation
A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
Source-linked curation
A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
Source-linked curation
A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
Source-linked curation
A community reference describing real-time generation of game levels for game development.
Source-linked curation
Integration of Jev into a game for fast and cost-effective performance.
Source-linked curation
Jev selects legal moves in a game of chess, compared to reasoning models.
JEVLAB ARTSource-linked curation
A game integrating Jev to display real-time decision probabilities during gameplay.
Source-linked curation
The maze as JSON; Jev picks the turn at each junction in real time.
Source-linked curation
The Register on the launch, the Doom demo, and the $40M seed round.
Source-linked curation
Benchmarks Jev against other evaluation models in games with explicit states, legal actions, and measurable outcomes.
Source-linked curation
A community project embedding three Jev-powered bots into a first-person shooter game.
Source-linked curation
Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
Source-linked curation
Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
Source-linked curation
A community experiment demonstrating Jev's interaction with a video game.
Source-linked curation
Jev (TypeSafe AI) PoC through Game of Thrones.
Source-linked curation
A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
Source-linked curation
Fine-grained robot control with Jev, physics previews, and configurable LIBERO tasks.
Source-linked curation
A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
Source-linked curation
Using the new model JEV to play the game tetris.
Source-linked curation
Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
Source-linked curation
Village NPCs that judge you each tick, deciding what to do and how they feel, instead of chatting.
Source-linked curation
Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
Source-linked curation
Jev successfully played and won a match in the game Clash Royale.
Source-linked curation
Visual Jev lab for multiple games and emulator platforms.
Source-linked curation
Interactive experiments from support routing to a 3D driving simulation: structured sensor state in, typed steer, brake, and overtake decisions out.
Source-linked curation
Krunker-style 1v1 FPS where Jev decides move, aim, ADS, fire, and jump at about 9 Hz.
Source-linked curation
Game where Jev competes against LLMs in Pong.
JEVLAB ARTSource-linked curation
Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
Source-linked curation
Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
Source-linked curation
Jev play Tetris in real-time against other AI models.
JEVLAB ARTSource-linked curation
MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs.
Source-linked curation
Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
Source-linked curation
AI life-and-civilization simulation: TypeSafe Jev makes every decision (typed, probabilistic, auditable); LLMs plan — OpenAI-compatible APIs, local models (Ollama, LM Studio), Claude Code, Codex.
Source-linked curation
A mahjong coach that uses Jev to suggest tiles to discard in Japanese.
JEVLAB ARTSource-linked curation
A visual TypeSafe demo where Jev chooses verified Tetris placements.
Source-linked curation
Jev plays Tetris by making real-time decisions to move blocks.
Source-linked curation
Two decision channels on ViZDoom, navigation at 5 Hz and combat at 12 Hz, with an 18-kill test run.
Source-linked curation
Jev filters social media posts to reduce negative content exposure by categorizing them.
Source-linked curation
Small game that tests how Jev handles unknown input.
Source-linked curation
An experimental Snake environment where the game engine owns deterministic rules and TypeSafe AI's Jev makes the movement decision from structured state on every tick.
Source-linked curation
Python prototype that plays NES Super Mario Bros. from structured RAM observations, with Jev answering focused movement and jump questions.
Source-linked curation
Cyber-Breach: The Jev Protocol - A tactical cyberpunk arena combat game powered by TypeSafe AI Jev System One decision model.
Source-linked curation
A demonstration of Jev competing against OpenJev in a first-person shooter game.
Source-linked curation
An evaluation of typesafe AI chess. As it turns out, the AI isn't doing really well even though chess is not a particularly open-ended game. Still, it's only a prototype and this probably wasn't optimzied for games.
Source-linked curation
A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
Source-linked curation
Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
Source-linked curation
Jev picks rotation and column from holes, stack height, and bumpiness.
Source-linked curation
An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
Source-linked curation
A real-time flight simulation game controlled by Jev's decision-making capabilities.
Source-linked curation
Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
Source-linked curation