Wprowadzenie do Jev
Diogo Almeida przedstawia Jev, model strukturalnych decyzji TypeSafe. Obejrzyj film prezentacyjny i eksploruj oryginalny wątek, aby poznać podejście modelu, przykłady i zgłoszone wyniki.
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Recent activityA FIELD GUIDE TO JEV / VOL. 01
To, co najlepsze w Jev: prawdziwe projekty, praktyczne poradniki i pomysły z sieci.
Diogo Almeida przedstawia Jev, model strukturalnych decyzji TypeSafe. Obejrzyj film prezentacyjny i eksploruj oryginalny wątek, aby poznać podejście modelu, przykłady i zgłoszone wyniki.
Oświadczenie o oficjalnym uruchomieniu TypeSafe przedstawia laboratorium i kieruje programistów do Jev. Zawiera film prezentacyjny Diogo Almeidy i oryginalne wstępne wprowadzenie.
TypeSafe ogłasza publiczny dostęp do Jev bez listy oczekiwania. Oficjalny konsolę jest punktem wyjścia do testowania typowanych decyzji w własnych aplikacjach.
TypeSafe wyróżnia podejście Jev do wyjściowych typów: aplikacje dostarczają stan i pytania, a następnie działają na prawdopodobieństwach, wyborach lub ocenach. Powiązane oświadczenie obejmuje integrację API Venice.
Start with the Launch Post. Explore four official signals.
118 materiałów
AI-assisted summaries and translations. Check original sources for context and performance claims.
Jev steruje Super Mario Bros. za pomocą szybkiego wnioskowania i strukturalnych wyników, demonstrując potencjał dla aplikacji w czasie rzeczywistym.
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Symulacja, w której MOSS zbiera śmieci na podstawie instrukcji, z intencją poprawy czystości ulic poprzez podejmowanie decyzji automatycznych.
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Jev selects legal moves in a game of chess, compared to reasoning models.
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Jev successfully played and won a match in the game Clash Royale.
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Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
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Game where Jev competes against LLMs in Pong.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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A community reference describing real-time generation of game levels for game development.
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A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
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A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
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An experiment to enable Jev to perform dogfighting, with ongoing improvements.
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A developer project for the games shelf, where Jev improvises piano with proper questions.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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A community experiment demonstrating Jev's interaction with a video game.
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Jev controls a city's traffic in a simulation project.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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A community test comparing Jev's performance against GLM 5.3 in a chess game, highlighting speed and cost efficiency.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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Jev plays Tetris by making real-time decisions to move blocks.
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Integration of Jev into a game for fast and cost-effective performance.
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River shooter game in Python, inspired by Atari's River Raid, played by a TypeSafe AI pilot.
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Using the new model JEV to play the game tetris.
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A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
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A game integrating Jev to display real-time decision probabilities during gameplay.
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Cyber-Breach: The Jev Protocol - A tactical cyberpunk arena combat game powered by TypeSafe AI Jev System One decision model.
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Pokemon Red on PyBoy where code owns the route and the arithmetic, Jev only picks at branches, and every battle turn's faint prediction is scored by Brier against RAM state.
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Chess where both players are TypeSafe's Jev model: every move is a typed Choice decision.
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A mahjong coach that uses Jev to suggest tiles to discard in Japanese.
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Visual Jev lab for multiple games and emulator platforms.
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FUn little experiment with Typesafe AI Jev Model playing chess against stockfish :).
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1v1 Jev quickscope arena — Three.js + TypeSafe System One.
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One-pass option scoring with a local Gemma 3 4B on Apple silicon via MLX, inspired by jevlike, with a Doom demo.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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弈瞬:双 Jev 五子棋九宫格输入实验台,逐手查看模型决策,支持真实对局回放与实时对战。
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NPCs of River Oaks Houston, Texas using Jev to power NPCs.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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An evaluation of typesafe AI chess. As it turns out, the AI isn't doing really well even though chess is not a particularly open-ended game. Still, it's only a prototype and this probably wasn't optimzied for games.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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A visual TypeSafe demo where Jev chooses verified Tetris placements.
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TypeSafe'in Jev karar modeli gerçek bir online 2048 sitesinde oynuyor — hamle başına tek API çağrısı, tek anahtar.
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Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
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Jev play Tetris in real-time against other AI models.
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Multi-drone autonomy lab demonstrating TypeSafe Jev reflex decisions with optional System 2 strategy guidance.
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MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs.
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Jev (TypeSafe AI) PoC through Game of Thrones.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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Krunker-style 1v1 FPS where Jev decides move, aim, ADS, fire, and jump at about 9 Hz.
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Village NPCs that judge you each tick, deciding what to do and how they feel, instead of chatting.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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Jev is used to predict human moves in a rock-paper-scissors game.
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A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
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Jev picks rotation and column from holes, stack height, and bumpiness.
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Wikipedia link races with direct Jev ranking and a live terminal display.
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A fire evacuation simulation where each person makes Jev-style decisions.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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3D chess where Jev plays both sides, or you jump in.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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A developer project using Jev to play Pokémon Red by typing each turn.
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Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs.
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An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
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A sandbox where a TypeSafe System One model presses the controls of a small creature. Code runs the world.
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