Jev 런치 포스트
Diogo Almeida가 TypeSafe의 구조화된 판단 모델 Jev를 소개합니다. 런치 영상과 원문 스레드에서 접근 방식, 활용 사례, 제작자가 발표한 성능을 확인하세요.
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수집 확인
최근 활동 집계A FIELD GUIDE TO JEV / VOL. 01
인터넷 곳곳의 Jev 프로젝트, 실용적인 가이드와 놀라운 아이디어를 한곳에서.
Diogo Almeida가 TypeSafe의 구조화된 판단 모델 Jev를 소개합니다. 런치 영상과 원문 스레드에서 접근 방식, 활용 사례, 제작자가 발표한 성능을 확인하세요.
TypeSafe가 스텔스 모드를 마치고 Jev를 공개했습니다. Diogo Almeida의 런치 영상과 소개 스레드로 이어지는 공식 발표입니다.
TypeSafe가 대기 목록 없는 Jev 공개 접근을 발표했습니다. 공식 콘솔에서 앱에 사용할 구조화된 판단을 시작할 수 있습니다.
TypeSafe가 Jev의 구조화된 출력을 소개합니다. 앱의 상태와 질문을 전달하면 확률·선택지·점수로 응답하며, 연결된 발표에서 Venice API 통합도 확인할 수 있습니다.
Launch Post부터 시작하세요. 공식 원문 4편을 살펴볼 수 있어요.
118 개 자료
요약·번역에 AI를 활용합니다. 원문과 성능 주장은 출처에서 확인하세요.
구조화된 판단 결과로 슈퍼 마리오의 동작을 제어하는 게임 실험입니다.
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지시를 따라 쓰레기를 수거하는 MOSS의 행동 선택 실험입니다. 실제 거리에서 검증한 운영 사례는 아닙니다.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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Jev is used to predict human moves in a rock-paper-scissors game.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
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A game integrating Jev to display real-time decision probabilities during gameplay.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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Integration of Jev into a game for fast and cost-effective performance.
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A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
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A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
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Jev selects legal moves in a game of chess, compared to reasoning models.
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Game where Jev competes against LLMs in Pong.
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A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
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A community experiment demonstrating Jev's interaction with a video game.
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A community reference describing real-time generation of game levels for game development.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
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One-pass option scoring with a local Gemma 3 4B on Apple silicon via MLX, inspired by jevlike, with a Doom demo.
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A Minecraft Java player controlled by TypeSafe AI, with live decisions, Canadian flag building, and a side-by-side dashboard.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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A GitHub project where Jev plays Minesweeper, revealing its capability to handle real-time, turn-based game mechanics.
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3D chess where Jev plays both sides, or you jump in.
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Jev play Tetris in real-time against other AI models.
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Challenge the Jev's intelligence in Rubik Cube puzzles.
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A sandbox where a TypeSafe System One model presses the controls of a small creature. Code runs the world.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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22 Jev models, one ball: a 3D football match where every player is its own Jev (TypeSafe AI System One) decision. Watch, or take over the number 9.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
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A 3D planetary rover sandbox for experimenting with autonomous decisions using TypeSafe AI.
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A Next.js brick breaker whose paddle is controlled in real time by TypeSafe AI's Jev model. Built with Claude Code.
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Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
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Chrome dino game played by Typesafe AI Jev model.
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EmbodiedJev: MuJoCo robot decision workbench with MiniCPM5-2B, Jev and compatible model APIs.
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A mahjong coach that uses Jev to suggest tiles to discard in Japanese.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
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A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
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Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
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Jev picks rotation and column from holes, stack height, and bumpiness.
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A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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Village NPCs that judge you each tick, deciding what to do and how they feel, instead of chatting.
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A developer project using Jev to play Pokémon Red by typing each turn.
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Jev plays Tetris by making real-time decisions to move blocks.
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Jev (TypeSafe AI) PoC through Game of Thrones.
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River shooter game in Python, inspired by Atari's River Raid, played by a TypeSafe AI pilot.
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Chess where both players are TypeSafe's Jev model: every move is a typed Choice decision.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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A fire evacuation simulation where each person makes Jev-style decisions.
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Train a small model that chooses among a changing list of text options, one probability per option in a single pass. Includes Doom, chess, and Wikispeedia demos.
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An evaluation of typesafe AI chess. As it turns out, the AI isn't doing really well even though chess is not a particularly open-ended game. Still, it's only a prototype and this probably wasn't optimzied for games.
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Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
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Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
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Jev Gamecast: replay-first React app that asks Jev typed questions about live sports data.
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A GitHub project showcases Jev's performance in a chess benchmark, achieving perfect gameplay with minimal cost.
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Wikipedia link races with direct Jev ranking and a live terminal display.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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弈瞬:双 Jev 五子棋九宫格输入实验台,逐手查看模型决策,支持真实对局回放与实时对战。
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1v1 Jev quickscope arena — Three.js + TypeSafe System One.
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