Jev 런치 포스트
Diogo Almeida가 TypeSafe의 구조화된 판단 모델 Jev를 소개합니다. 런치 영상과 원문 스레드에서 접근 방식, 활용 사례, 제작자가 발표한 성능을 확인하세요.
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최근 활동 집계A FIELD GUIDE TO JEV / VOL. 01
인터넷 곳곳의 Jev 프로젝트, 실용적인 가이드와 놀라운 아이디어를 한곳에서.
Diogo Almeida가 TypeSafe의 구조화된 판단 모델 Jev를 소개합니다. 런치 영상과 원문 스레드에서 접근 방식, 활용 사례, 제작자가 발표한 성능을 확인하세요.
TypeSafe가 스텔스 모드를 마치고 Jev를 공개했습니다. Diogo Almeida의 런치 영상과 소개 스레드로 이어지는 공식 발표입니다.
TypeSafe가 대기 목록 없는 Jev 공개 접근을 발표했습니다. 공식 콘솔에서 앱에 사용할 구조화된 판단을 시작할 수 있습니다.
TypeSafe가 Jev의 구조화된 출력을 소개합니다. 앱의 상태와 질문을 전달하면 확률·선택지·점수로 응답하며, 연결된 발표에서 Venice API 통합도 확인할 수 있습니다.
Launch Post부터 시작하세요. 공식 원문 4편을 살펴볼 수 있어요.
43 개 자료
요약·번역에 AI를 활용합니다. 원문과 성능 주장은 출처에서 확인하세요.
구조화된 판단 결과로 슈퍼 마리오의 동작을 제어하는 게임 실험입니다.
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지시를 따라 쓰레기를 수거하는 MOSS의 행동 선택 실험입니다. 실제 거리에서 검증한 운영 사례는 아닙니다.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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A community test comparing Jev's performance against GLM 5.3 in a chess game, highlighting speed and cost efficiency.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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Jev successfully played and won a match in the game Clash Royale.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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A game integrating Jev to display real-time decision probabilities during gameplay.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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Jev from @typesafeai plays Balatro, making quick decisions on cards and gameplay within 200-500ms.
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A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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An experiment to enable Jev to perform dogfighting, with ongoing improvements.
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Jev is used to predict human moves in a rock-paper-scissors game.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
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A community reference describing real-time generation of game levels for game development.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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Jev plays Tetris by making real-time decisions to move blocks.
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A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
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A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
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A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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Real-time League of Legends win-probability overlay using Jev to analyze game state and predict outcomes.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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Integration of Jev into a game for fast and cost-effective performance.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
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A community experiment demonstrating Jev's interaction with a video game.
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Two decision channels on ViZDoom, navigation at 5 Hz and combat at 12 Hz, with an 18-kill test run.
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