Jevのリリース投稿
ドイゴ・アレイダがJevを紹介し、TypeSafeの構造化された意思決定モデルを説明します。リリース映像を視聴し、オリジナルスレッドでモデルのアプローチ、例、および著者によるパフォーマンスを確認してください。
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Recent activityドイゴ・アレイダがJevを紹介し、TypeSafeの構造化された意思決定モデルを説明します。リリース映像を視聴し、オリジナルスレッドでモデルのアプローチ、例、および著者によるパフォーマンスを確認してください。
TypeSafeの公式リリース発表では、ラボの紹介とビルダー向けのJevへの指向が含まれています。ドイゴ・アレイダのリリース映像とオリジナルの紹介が含まれます。
TypeSafeはJevの公開アクセスを発表し、待機リストなしで利用可能にしています。公式コンソールは、独自のアプリケーションで型付き意思決定を試すための出発点です。
TypeSafeはJevの型付き出力アプローチを強調しています。アプリケーションは状態と質問を提供し、確率、選択肢、スコアに基づいて動作します。リンクされた発表では、Venice APIの統合も紹介されています。
Start with the Launch Post. Explore four official signals.
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AI-assisted summaries and translations. Check original sources for context and performance claims.
MOSSが指示に従ってごみを拾うシミュレーションで、自動的な意思決定を通じて街の清潔さを向上させることを目的としている。
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Jevが高速推論と構造化出力を用いてスーパーマリオブラザーズを操作し、リアルタイムアプリケーションへの可能性を示している。
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Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
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Game where Jev competes against LLMs in Pong.
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An experiment to enable Jev to perform dogfighting, with ongoing improvements.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
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Jev successfully played and won a match in the game Clash Royale.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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Jev plays Tetris by making real-time decisions to move blocks.
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An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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Real-time League of Legends win-probability overlay using Jev to analyze game state and predict outcomes.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
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A community reference describing real-time generation of game levels for game development.
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A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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TypeSafe'in Jev karar modeli gerçek bir online 2048 sitesinde oynuyor — hamle başına tek API çağrısı, tek anahtar.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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A 3D planetary rover sandbox for experimenting with autonomous decisions using TypeSafe AI.
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Jev picks rotation and column from holes, stack height, and bumpiness.
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USER + JEV: P(DOOM) PROTOCOL — co-op platform shooter where TypeSafe Jev plays alongside you.
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A developer project using Jev to play Pokémon Red by typing each turn.
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A mahjong coach that uses Jev to suggest tiles to discard in Japanese.
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A cyberpunk border encounter powered by TypeSafe Jev. Bluff the guard. Inspect the receipts.
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Jev from @typesafeai plays Balatro, making quick decisions on cards and gameplay within 200-500ms.
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MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs.
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Train a small model that chooses among a changing list of text options, one probability per option in a single pass. Includes Doom, chess, and Wikispeedia demos.
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AI life-and-civilization simulation: TypeSafe Jev makes every decision (typed, probabilistic, auditable); LLMs plan — OpenAI-compatible APIs, local models (Ollama, LM Studio), Claude Code, Codex.
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Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
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A chess coach combining Stockfish's analysis with Jev's judgment for real-time decision support.
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Jev is used to predict human moves in a rock-paper-scissors game.
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TypeSafe's Jev plays Atari Pong. One typed Choice question per frame, no coordinates sent to the model.
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A real-time flight simulation game controlled by Jev's decision-making capabilities.
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Chess where both players are TypeSafe's Jev model: every move is a typed Choice decision.
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Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs.
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A GitHub project showcases Jev's performance in a chess benchmark, achieving perfect gameplay with minimal cost.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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Cyber-Breach: The Jev Protocol - A tactical cyberpunk arena combat game powered by TypeSafe AI Jev System One decision model.
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Village NPCs that judge you each tick, deciding what to do and how they feel, instead of chatting.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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FUn little experiment with Typesafe AI Jev Model playing chess against stockfish :).
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A visual TypeSafe demo where Jev chooses verified Tetris placements.
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Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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22 Jev models, one ball: a 3D football match where every player is its own Jev (TypeSafe AI System One) decision. Watch, or take over the number 9.
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Small game that tests how Jev handles unknown input.
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Jev selects legal moves in a game of chess, compared to reasoning models.
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A Minecraft Java player controlled by TypeSafe AI, with live decisions, Canadian flag building, and a side-by-side dashboard.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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Multi-drone autonomy lab demonstrating TypeSafe Jev reflex decisions with optional System 2 strategy guidance.
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A fire evacuation simulation where each person makes Jev-style decisions.
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A community experiment demonstrating Jev's interaction with a video game.
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A developer project for the games shelf, where Jev improvises piano with proper questions.
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The maze as JSON; Jev picks the turn at each junction in real time.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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Playable board games driven by Jev decisions.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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