Publicación de lanzamiento de Jev
Diogo Almeida presenta Jev, el modelo de decisión estructurado de TypeSafe. Vea el film de lanzamiento y explore el hilo original para el enfoque del modelo, ejemplos y rendimiento informado por el autor.
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Recent activityA FIELD GUIDE TO JEV / VOL. 01
Lo mejor de Jev: proyectos reales, guías prácticas e ideas de toda la web.
Diogo Almeida presenta Jev, el modelo de decisión estructurado de TypeSafe. Vea el film de lanzamiento y explore el hilo original para el enfoque del modelo, ejemplos y rendimiento informado por el autor.
El anuncio oficial de lanzamiento de TypeSafe presenta el laboratorio y orienta a los desarrolladores a Jev. Incluye el film de lanzamiento de Diogo Almeida y su introducción original.
TypeSafe anuncia el acceso público a Jev sin lista de espera. La consola oficial es el punto de partida para probar decisiones tipadas en su propia aplicación.
TypeSafe destaca el enfoque de salida tipada de Jev: las aplicaciones proporcionan estado y preguntas, luego actúan sobre probabilidades, elecciones o puntajes. La anunciación vinculada también cubre la integración de la API de Venice.
Start with the Launch Post. Explore four official signals.
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AI-assisted summaries and translations. Check original sources for context and performance claims.
Simulación donde MOSS recoge basura según instrucciones, buscando mejorar la limpieza de las calles mediante toma de decisiones automatizada.
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Jev controla Super Mario Bros. usando inferencia rápida y salidas estructuradas, demostrando potencial para aplicaciones en tiempo real.
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Jev controls a city's traffic in a simulation project.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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An experiment to enable Jev to perform dogfighting, with ongoing improvements.
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A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
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A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
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Jev plays Tetris by making real-time decisions to move blocks.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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Game where Jev competes against LLMs in Pong.
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Real-time League of Legends win-probability overlay using Jev to analyze game state and predict outcomes.
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Jev play Tetris in real-time against other AI models.
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Jev from @typesafeai plays Balatro, making quick decisions on cards and gameplay within 200-500ms.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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A community test comparing Jev's performance against GLM 5.3 in a chess game, highlighting speed and cost efficiency.
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Integration of Jev into a game for fast and cost-effective performance.
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Jev is used to predict human moves in a rock-paper-scissors game.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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Cyber-Breach: The Jev Protocol - A tactical cyberpunk arena combat game powered by TypeSafe AI Jev System One decision model.
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Jev successfully played and won a match in the game Clash Royale.
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Challenge the Jev's intelligence in Rubik Cube puzzles.
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Village NPCs that judge you each tick, deciding what to do and how they feel, instead of chatting.
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Jev selects legal moves in a game of chess, compared to reasoning models.
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A GitHub project where Jev plays Minesweeper, revealing its capability to handle real-time, turn-based game mechanics.
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Fine-grained robot control with Jev, physics previews, and configurable LIBERO tasks.
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USER + JEV: P(DOOM) PROTOCOL — co-op platform shooter where TypeSafe Jev plays alongside you.
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Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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3D chess powered by TypeSafe AI (Jev). AI vs AI by default, or play either side. Multiple difficulty levels.
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The maze as JSON; Jev picks the turn at each junction in real time.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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One-pass option scoring with a local Gemma 3 4B on Apple silicon via MLX, inspired by jevlike, with a Doom demo.
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Chrome dino game played by Typesafe AI Jev model.
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Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
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A sandbox where a TypeSafe System One model presses the controls of a small creature. Code runs the world.
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Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
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3D chess where Jev plays both sides, or you jump in.
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A mahjong coach that uses Jev to suggest tiles to discard in Japanese.
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A community reference describing real-time generation of game levels for game development.
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The Register on the launch, the Doom demo, and the $40M seed round.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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River shooter game in Python, inspired by Atari's River Raid, played by a TypeSafe AI pilot.
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Using the new model JEV to play the game tetris.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
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TypeSafe Jev controls original StarCraft shareware through keyboard and mouse with recorded action probabilities.
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Let Jev (TypeSafeAI) solve 2048.
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1v1 Jev quickscope arena — Three.js + TypeSafe System One.
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Snake controlled by parallel Jev assessments, with one API call per game tick.
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A real-time flight simulation game controlled by Jev's decision-making capabilities.
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Python prototype that plays NES Super Mario Bros. from structured RAM observations, with Jev answering focused movement and jump questions.
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A developer project using Jev to play Pokémon Red by typing each turn.
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MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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A Next.js brick breaker whose paddle is controlled in real time by TypeSafe AI's Jev model. Built with Claude Code.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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22 Jev models, one ball: a 3D football match where every player is its own Jev (TypeSafe AI System One) decision. Watch, or take over the number 9.
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Jev, TypeSafe's System One model, plays chess against any OpenRouter LLM, Stockfish and you. One-page web app with live moves, Jev's move probabilities, saved games and win rates.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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A developer project for the games shelf, where Jev improvises piano with proper questions.
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Benchmarks Jev against other evaluation models in games with explicit states, legal actions, and measurable outcomes.
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