Пост запуска Jev
Диогу Алмейда представляет Jev, структурированную модель принятия решений TypeSafe. Посмотрите фильм о запуске и изучите оригинальный тред для подхода модели, примеров и отчетов автора о производительности.
Latest addition
Source check
Recent activityA FIELD GUIDE TO JEV / VOL. 01
Лучшее о Jev: реальные проекты, практические руководства и идеи со всего интернета.
Диогу Алмейда представляет Jev, структурированную модель принятия решений TypeSafe. Посмотрите фильм о запуске и изучите оригинальный тред для подхода модели, примеров и отчетов автора о производительности.
Официальное объявление запуска TypeSafe знакомит с лабораторией и направляет разработчиков к Jev. Включает фильм о запуске Диогу Алмейды и оригинальное введение.
TypeSafe объявляет о публичном доступе к Jev без списка ожидания. Официальный консоль — это отправная точка для тестирования типизированных решений в собственном приложении.
TypeSafe подчеркивает подход Jev с типизированным выводом: приложения предоставляют состояние и вопросы, затем действуют на основе вероятностей, выборов или оценок. Связанное объявление также касается интеграции API Venice.
Start with the Launch Post. Explore four official signals.
118 материалов
AI-assisted summaries and translations. Check original sources for context and performance claims.
Симуляция, в которой MOSS убирает мусор по инструкциям, с целью улучшения чистоты улиц за счет автоматического принятия решений.
Source-linked curation
Jev управляет Супер Марио Брос с использованием быстрого вывода и структурированных выводов, демонстрируя потенциал для реального времени приложений.
Source-linked curation
A developer project using Jev to play Pokémon Red by typing each turn.
JEVLAB ARTSource-linked curation
A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
Source-linked curation
A developer project offering 110 interactive use cases, games, and scenarios with editable prompts.
JEVLAB ARTSource-linked curation
A community post describing a game where Jev routes trains to stations in real time without a solver.
Source-linked curation
Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
Source-linked curation
A developer project for the games shelf, where Jev improvises piano with proper questions.
JEVLAB ARTSource-linked curation
Jev controls a city's traffic in a simulation project.
JEVLAB ARTSource-linked curation
A community test comparing Jev's performance against GLM 5.3 in a chess game, highlighting speed and cost efficiency.
Source-linked curation
A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
Source-linked curation
A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
Source-linked curation
Camera-only autonomous drone in MuJoCo with a small judgment model (TypeSafe Jev) in the loop at 2.5Hz.
JEVLAB ARTSource-linked curation
A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
Source-linked curation
Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
Source-linked curation
Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
Source-linked curation
A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
Source-linked curation
Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
Source-linked curation
A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
Source-linked curation
Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
Source-linked curation
Game where Jev competes against LLMs in Pong.
JEVLAB ARTSource-linked curation
The maze as JSON; Jev picks the turn at each junction in real time.
Source-linked curation
A chess coach combining Stockfish's analysis with Jev's judgment for real-time decision support.
Source-linked curation
A Next.js brick breaker whose paddle is controlled in real time by TypeSafe AI's Jev model. Built with Claude Code.
Source-linked curation
A community reference describing real-time generation of game levels for game development.
Source-linked curation
Jev successfully played and won a match in the game Clash Royale.
Source-linked curation
A game integrating Jev to display real-time decision probabilities during gameplay.
Source-linked curation
A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
Source-linked curation
An experiment to enable Jev to perform dogfighting, with ongoing improvements.
Source-linked curation
Jev plays Tetris by making real-time decisions to move blocks.
Source-linked curation
A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
Source-linked curation
Train a small model that chooses among a changing list of text options, one probability per option in a single pass. Includes Doom, chess, and Wikispeedia demos.
Source-linked curation
An evaluation of typesafe AI chess. As it turns out, the AI isn't doing really well even though chess is not a particularly open-ended game. Still, it's only a prototype and this probably wasn't optimzied for games.
Source-linked curation
Jev from @typesafeai plays Balatro, making quick decisions on cards and gameplay within 200-500ms.
Source-linked curation
Jev filters social media posts to reduce negative content exposure by categorizing them.
Source-linked curation
Fine-grained robot control with Jev, physics previews, and configurable LIBERO tasks.
Source-linked curation
A Chrome Dino game implementation where Jev provides real-time decision scores.
Source-linked curation
A visual TypeSafe demo where Jev chooses verified Tetris placements.
Source-linked curation
A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
Source-linked curation
FUn little experiment with Typesafe AI Jev Model playing chess against stockfish :).
Source-linked curation
A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
Source-linked curation
A Minecraft Java player controlled by TypeSafe AI, with live decisions, Canadian flag building, and a side-by-side dashboard.
Source-linked curation
Challenge the Jev's intelligence in Rubik Cube puzzles.
Source-linked curation
3D chess where Jev plays both sides, or you jump in.
Source-linked curation
A fire evacuation simulation where each person makes Jev-style decisions.
JEVLAB ARTSource-linked curation
A graphical developer project featuring routing, Tetris, swarms, and a gauntlet for gaming purposes.
Source-linked curation
Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
Source-linked curation
Integration of Jev into a game for fast and cost-effective performance.
Source-linked curation
A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
Source-linked curation
A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
Source-linked curation
A community experiment demonstrating Jev's interaction with a video game.
Source-linked curation
Minecraft mod where Jev tries to finish the game from scratch without a scripted route.
Source-linked curation
A sandbox where a TypeSafe System One model presses the controls of a small creature. Code runs the world.
Source-linked curation
A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
Source-linked curation
A demonstration of Jev competing against OpenJev in a first-person shooter game.
Source-linked curation
Jev (TypeSafe AI) PoC through Game of Thrones.
Source-linked curation
AI life-and-civilization simulation: TypeSafe Jev makes every decision (typed, probabilistic, auditable); LLMs plan — OpenAI-compatible APIs, local models (Ollama, LM Studio), Claude Code, Codex.
Source-linked curation
Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
Source-linked curation
A community project embedding three Jev-powered bots into a first-person shooter game.
Source-linked curation
Benchmarks Jev against other evaluation models in games with explicit states, legal actions, and measurable outcomes.
Source-linked curation
Jev play Tetris in real-time against other AI models.
JEVLAB ARTSource-linked curation
One-pass option scoring with a local Gemma 3 4B on Apple silicon via MLX, inspired by jevlike, with a Doom demo.
Source-linked curation
22 Jev models, one ball: a 3D football match where every player is its own Jev (TypeSafe AI System One) decision. Watch, or take over the number 9.
Source-linked curation
Community TypeSafe AI playground: 110 use cases, games, dilemmas and model challenges, with editable prompts, A/B comparisons and a mobile-friendly UI.
Source-linked curation
An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
Source-linked curation
A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
Source-linked curation
Let Jev (TypeSafeAI) solve 2048.
Source-linked curation
Jev is used to predict human moves in a rock-paper-scissors game.
Source-linked curation
Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
Source-linked curation
A game project involving a penalty shootout against Jev using Render Workflows and Postgres.
JEVLAB ARTSource-linked curation
Snake controlled by parallel Jev assessments, with one API call per game tick.
Source-linked curation
Jev processes game state data to make decisions and play Super Mario Bros. effectively.
Source-linked curation