The Jev launch post
Diogo Almeida introduces Jev, TypeSafe’s structured decision model. Watch the launch film and explore the original thread for the model’s approach, examples and author-reported performance.
A FIELD GUIDE TO JEV / VOL. 01
The best of Jev. Real projects, practical guides and ideas from across the internet.
Diogo Almeida introduces Jev, TypeSafe’s structured decision model. Watch the launch film and explore the original thread for the model’s approach, examples and author-reported performance.
TypeSafe announces public access to Jev without a waiting list. The official console is the starting point for trying typed decisions in your own application.
x.comJev opens to everyoneExplore this project ↗TypeSafe’s official launch announcement introduces the lab and points builders to Jev. It includes Diogo Almeida’s launch film and original introduction.
TypeSafe highlights Jev’s typed-output approach: applications provide state and questions, then act on probabilities, choices or scores. The linked announcement also covers the Venice API integration.
x.comAnswers your code can useExplore this project ↗Four official signals. A fresh starting point on each visit.
43 resources
AI-assisted summaries and translations. Check original sources for context and performance claims.
Simulation where MOSS picks up litter based on instructions, aiming to improve street cleanliness through automated decision-making.
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Jev controls Super Mario Bros. using fast inference and structured outputs, demonstrating potential for real-time applications.
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A community post about using an agent for autonomous Pokémon shiny hunting with automated resets and checks.
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A community post describing a game where Jev routes trains to stations in real time without a solver.
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An experiment to enable Jev to perform dogfighting, with ongoing improvements.
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An experimental game where Jev AI generates multiple timelines to keep Mario alive through decision branching.
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Jev plays Connect Four on OmarchyLinux, demonstrating real-time decision loops with structured state.
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A community post describes Jev attempting to play Resident Evil, testing its ability to handle 3D environments, objectives, and combat scenarios.
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Pokémon FireRed Elite Four run. A community post describing an experiment where Jev successfully completed a game with low-cost resources.
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A community post exploring Jev's behavior in a game of Catan, where multiple Jevs struggle with negotiation.
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Jev processes game state data to make decisions and play Super Mario Bros. effectively.
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A Rubik's Cube that uses Jev AI to solve itself using a human-like method rather than optimal algorithms.
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A tool that analyzes Tetris board positions and selects optimal placements in under half a second.
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A Chrome Dino game implementation where Jev provides real-time decision scores.
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A community-developed resource for analyzing and improving fighting techniques through Jev's capabilities.
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Jev is used to predict human moves in a rock-paper-scissors game.
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Jev plays Subway Surfers at superhuman speed and handles 50 games simultaneously for under a cent.
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A community post describes using Jev with an LLM to play Doom, exploring multiple future outcomes.
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A community experiment demonstrating Jev's interaction with a video game.
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A community post about a virtual town where Jev makes all decisions, managing 120 people and various local structures.
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A project where Jev attempts to defeat the Pokémon League in Pokémon Gold, using basic controls to navigate and win.
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A community test comparing Jev's performance against GLM 5.3 in a chess game, highlighting speed and cost efficiency.
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Jev from @typesafeai plays Balatro, making quick decisions on cards and gameplay within 200-500ms.
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Real-time League of Legends win-probability overlay using Jev to analyze game state and predict outcomes.
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A demonstration of Jev competing against OpenJev in a first-person shooter game.
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A community project showcasing Jev's potential through a competitive snake game where two Jev instances battle for victory.
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Jev tests shooting skills in the arcade game Time Crisis, with a harness to assist performance.
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Jev plays Tetris by making real-time decisions to move blocks.
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A community post details a Pac-Man game where every move is determined by Jev, offering strategic insights.
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A community reference describing real-time generation of game levels for game development.
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Jev classifies emails for fraud detection, with uncertain cases handled by Kimi K3 for high accuracy.
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Jev demonstrates real-time decision-making in the game Doom, making moves up to ten times per second.
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A community post compares Jev's performance to Astra in gaming scenarios, highlighting its unique approach.
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A game where Jev makes decisions to keep a city on a whale alive, integrated with GPT-6 Astra and H3 Max.
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Two decision channels on ViZDoom, navigation at 5 Hz and combat at 12 Hz, with an 18-kill test run.
x.comViZDoom Jev agentExplore this project ↗Source-linked curation
A gaming project enabling seamless switching between manual and AI-driven gameplay using Jev.
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A community post demonstrating Jev playing Flappy Apex, achieving a high score autonomously through Appduct and Fable.
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A chess experiment where Jev V13 makes decisions against advanced language models.
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A game integrating Jev to display real-time decision probabilities during gameplay.
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Jev successfully played and won a match in the game Clash Royale.
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Jev filters social media posts to reduce negative content exposure by categorizing them.
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Integration of Jev into a game for fast and cost-effective performance.
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A community project embedding three Jev-powered bots into a first-person shooter game.
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